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I am currently available for freelance, full time employment, or contract work. I have experience working in studios, with small teams, art directing, mentoring and managing projects. I also have experience working with overseas game studios.
Below are select images from my time at Pixar Animation Studios where i have had my hands in concept art, visual develpopment, sketch artist, shading lead, and texture painter.
VisDev for Eve. Trying to find her high tech underneath that simple yet elegant shape | VisDev of Wall-E. Finding materials when he was new | VisDev of Wall-E as we imagined how he would look when old |
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VisDev of Wall_E's home. Trying to find the look and feel of how his home would look | Andy's room concept, as how Woody would have seen it | Syndrome's secret base. |
Syndrome's Island Base. | An old version of the Island Base | |
Layout drawing of when Bob first encounters the first Omnidrone | Bob and Omnidrone sequence | Bob and Omnidrone in the lavapit |
Sequence finished shot | Omnidrone and Bob in lava pit | Dash's classroom |
Mater materials painting. I got to make him look rusty! | Concept and texture paint for Bruce from Finding Nemo | Early Development of the doorvault |
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