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I am currently available for freelance, full time employment, or contract work. I have experience working in studios, with small teams, art directing, mentoring and managing projects. I also have experience working with overseas game studios. 
Below are select images from my time at Pixar Animation Studios where i have had my hands in concept art, visual develpopment, sketch artist, shading lead, and texture painter.
EvePaint3

VisDev for Eve. Trying to find her high tech underneath that simple yet elegant shape

WALeVersion2

VisDev of Wall-E. Finding materials when he was new

WALL-E Aged

VisDev of Wall-E as we imagined how he would look when old

Wall-E Home

VisDev of Wall_E's home. Trying to find the look and feel of how his home would look

PanoShotColor3

Andy's room concept, as how Woody would have seen it

island3b

Syndrome's secret base.

island1

Syndrome's Island Base.

island5

An old version of the Island Base

junglescan
1Cliffs_A

Layout drawing of when Bob first encounters the first Omnidrone

2Cliffs_A

Bob and Omnidrone sequence

7Cliffs_A1

Bob and Omnidrone in the lavapit

7Cliffs_B

Sequence finished shot

8Cliffs_A

Omnidrone and Bob in lava pit

classroom.new5

Dash's classroom

Mater_cars_2

Mater materials painting. I got to make him look rusty!

Bruce.side.SM

Concept and texture paint for Bruce from Finding Nemo

MIDoorVaultConcept

Early Development of the doorvault

BugIsland
BugsLifeConcepts
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