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I am currently available for freelance, full time employment, or contract work. I have experience working in studios, with small teams, art directing, mentoring and managing projects. I also have experience working with overseas game studios.
Below are select images from my time at Pixar Animation Studios where i have had my hands in concept art, visual develpopment, sketch artist, shading lead, and texture painter.
![]() VisDev for Eve. Trying to find her high tech underneath that simple yet elegant shape | ![]() VisDev of Wall-E. Finding materials when he was new | ![]() VisDev of Wall-E as we imagined how he would look when old |
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![]() VisDev of Wall_E's home. Trying to find the look and feel of how his home would look | ![]() Andy's room concept, as how Woody would have seen it | ![]() Syndrome's secret base. |
![]() Syndrome's Island Base. | ![]() An old version of the Island Base | ![]() |
![]() Layout drawing of when Bob first encounters the first Omnidrone | ![]() Bob and Omnidrone sequence | ![]() Bob and Omnidrone in the lavapit |
![]() Sequence finished shot | ![]() Omnidrone and Bob in lava pit | ![]() Dash's classroom |
![]() Mater materials painting. I got to make him look rusty! | ![]() Concept and texture paint for Bruce from Finding Nemo | ![]() Early Development of the doorvault |
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